This may be one of the most asked questions about Rhino for Mac (just after “when will it be released?”). Both versions of the software are essentially designed, over time, to come together on almost every aspect of functionality. For now, though, there are differences. We’ll take a look at a few of those below.
At the time of writing, and as-per the plan for Rhino for Mac’s release, not all the functionality of Rhino for Windows will be ported to Rhino for Mac. Most tools are available in Mac. Certainly, the most commonly used functionality is available – such as the bread and butter line, surface, boolean tools and so on. Many of the outstanding un-ported functionality is less commonly used. Notable exceptions may be Layout and Lights. Whilst these tools aren’t available right now, they will be added in future releases – which we expect to be delivered as periodic, minor (in-app) upgrades. If you’d like the unabbreviated missing function list, it can be found here.
It goes without saying that Rhino for Mac looks different to the Windows version. However, above and beyond the OS differences, there are some genuine app differences. The dynamic, floating command-line for example, object and layer palettes are toggled from icons in the top bar and palettes work slightly differently. Rhino for Mac uses the system functionality in recent versions of OS X and allows a completely full-screen mode.
3. Mice & Inputs
Not strictly speaking an application difference, but Rhino for Mac really shows up the weaknesses in Apple’s input devices. We strongly recommend getting a third-party three-button mouse or 3DConnexion SpaceNavigator; as without one, you may find yourself cursing under your breath after a few, overly-vague moments with the MagicMouse or trackpad.
There are more differences than we’ve outlined here. For more information, please take a look at the specific list of restricted functionality in Rhino for Mac.